Update 005
May 31st 2025
I started this project as a Solo Dev March 29th and I am finishing
the main game play of Evotrix now! I am creating everything that you
see and hear in this game. I am hoping to get going on the first set
of testing within the next week or two. I it still too early to talk
about release, as I may have a lot to add to this game, but if that
is the case: I will be worth the wait!
Now with that, here is a video demonstrating the first boss battle
in the game! This is the first video showing off the battle system
in the game. I can't wait to see what people think when they play
it!
Update 004
May 17th 2025
This gameplay footage shows the opening sequence of Evotrix. It
begins with an intro dialogue and a name entry prompt that sets the
tone for the game.
The player then appears on the first platform, a dark and surreal
space floating in the void. After exploring a bit and interacting
with an NPC, the player activates a portal to travel to a new
platform.
The video also demonstrates the pause menu system, which includes a
clean inventory and stats screen. Key stats like HP, Attack,
Defense, current XP, and XP to the next level are displayed, giving
players a clear snapshot of their progress.
This early gameplay highlights the foundational systems of the
game—exploration, dialogue, stat tracking, and world traversal via
portals—all in place and working smoothly.
Update 003
May 13th 2025
I'm currently focused on drawing sprites. The foundation of the game
is solid—core systems are in place, and everything functions the way
it should. Right now, I'm deep in the detail phase, filling out the
world with visual polish and character.
The heavy lifting is done.
The bread is baked and toasted. Now I'm preparing the butter for a
smooth, healthy spread
—bringing everything together so it feels complete, cohesive, and
alive.

Update 002
May 3rd 2025
Here's a peek at the character animation as they walk forward and
sideways — it's all starting to come together! The game world is
feeling more alive as I fine-tune how the player moves and explore
the personality behind every step.
This is a solo project, and I've been pouring a lot into it —
everything from the visuals and music to the atmosphere and tone.
Lately, I’ve been designing unique enemy attacks to help make each
encounter feel distinct and memorable (without relying on typical
patterns).
Progress is moving steadily: environments are expanding, NPCs are
finding their place, and the surreal vibe of the world is locking
in. Every detail pushes it closer to something strange and special.
More soon — thanks for following the journey.


Update 001
April 20th 2025
Step into a world where reality fractures and imagination takes
control. Evotrix is an action-adventure RPG in development that
dares to break the rules. Set across a haunting landscape of
floating platforms and forgotten machines, Evotrix blends a rich,
atmospheric story with a bold new battle system that demands quick
thinking and even quicker reflexes.
Rather than relying on traditional turn-based combat, Evotrix
introduces a fresh style of real-time encounters where movement,
timing, and precision are key. Every battle is a test of skill — and
every decision pushes you further into the unknown. This is only the
beginning. Stay tuned for more behind-the-scenes looks as we
continue building the strange and beautiful world of Evotrix.
