Evotrix Beta Is Live Today! 🎉

Update 011

June 28th 2025

After months of solo development — creating the art, music, programming, and design all by myself — I’m beyond excited to finally share Evotrix with you in beta today! This game has been a labor of love, and I can’t wait for players to experience its weird, dark world and unique combat.

I’ve decided to release the game in an open beta test phase, which means it might not show up if you try to search for it directly on the Google Play Store yet. To play Evotrix right now, please use the download link below:

Download Evotrix Beta

Update 010

June 25th 2025

This week, I started laying the groundwork for the final stretch toward launch. I’ve built a new system that lets players recover HP through in-game rewards, giving more flexibility for surviving longer runs and adding strategic layers to how players choose to explore and interact.

I’ve also added audio feedback for dialogue — a subtle sound now plays with each letter as text appears, which really helps give the conversations more personality and momentum. It’s a small touch that adds a lot.

Several new NPCs were added to earlier areas, helping fill out the atmosphere and worldbuilding. These characters offer both useful insight and the kind of weirdness you’ve come to expect from Evotrix.

I’m beginning to prepare for the game’s release now — leaning toward launching as an open test. That’ll let me keep improving and adding small things even after it’s live. Either way, development is shifting into marketing mode. I’ve already created a trailer and a handful of YouTube Shorts to start spreading the word. It’s nearly time.
Want to help? Talk about Evotrix! It will help more than you know!

Update 009

June 21st 2025

Exciting progress this week as Evotrix grows deeper and more interactive! We've added NPCs with randomized dialogue to bring more life and variety to your encounters — every conversation feels fresh and unpredictable.

Arcade machines now populate the world, featuring 3 different randomized mini-games. Completing each mini-game unlocks doors or portals, opening new paths and secrets throughout the levels.

Battles in LV001 have been tuned to be more achievable, making your first fights challenging but fair. I’ve also added music to the arcade areas to enhance immersion, along with victory themes for both arcade games and battles.

It’s all about adding polish and depth as we keep building the world. Can’t wait to see how players respond to these new layers of gameplay!

Update 008

June 15th 2025

Here’s a first look at the opening 11 minutes of Evotrix! This gameplay preview dives into exploration, dialogue, the menu system, and introduces the unique battle mechanics that define the game.

Battles are fully real-time—dodge incoming obstacles while watching the screen for falling symbols. When the right symbol appears, hit the matching button with precise timing to strike. It’s a mix of rhythm, focus, and reflex that makes every fight feel alive.

This clip showcases the core systems in action, giving a feel for the tone, flow, and interactivity of the world. There’s still a lot to come, but the foundation is in place. Can’t wait to see how far this evolves.

Update 007

Arcade gameplay - scene 1 Arcade gameplay - scene 2 Arcade gameplay - scene 3 Arcade gameplay - scene 4

June 14th 2025

Evotrix just leveled up—literally. A fully playable arcade machine has been added to the game world. This isn't just for fun; completing the arcade mini game unlocks doors and portals, letting you progress deeper into the world of Evotrix.

- The arcade machine plays like a high-stakes challenge—beat it to unlock your path forward.
- Victory music now plays after battles and after completing the arcade game, giving your wins the fanfare they deserve.
- These systems aren’t just bolted on—they’re integrated into the story, mechanics, and progression to reinforce the themes of reaction and consequence.

Evotrix continues to evolve into an experience where every action has impact. With new systems that reward skill and exploration, the game world is becoming more dynamic by the day. Stay sharp—more surprises are on the way.

Arcade gameplay - victory Arcade gameplay - portal opens Arcade gameplay - challenge mode Arcade gameplay - final sequence

Update 006

June 7th 2025

Evotrix has seen some key improvements lately, as the project continues to grow from a passion-fueled solo development into a fully reactive experience. Every system is getting more refined and responsive to player behavior. These are not just quality-of-life updates—they're steps toward building a world that feels alive and aware.

- The camera and player movement have been reworked to eliminate jitter, making gameplay smoother and more immersive.
- Text is now larger and easier to read across all devices, especially during dialogue and UI moments.
- Enemy health bars have been added to every battle to make combat more strategic and readable.
- The tutorial has been polished for better pacing and clarity, making sure new players ease in naturally.
- Boss difficulty now shifts subtly depending on your behavior. This includes choices you make and how you play.
- A quit button has been added to the overworld, so you can exit cleanly whenever needed.
- Ad integration has been added to the "Full HP" option on the Game Over screen, giving you a second wind if you choose to watch a quick ad.

These updates continue to build on Evotrix’s core ideas: reaction, consequence, and mystery. Whether you’re a player, writer, or indie game fan, keep watching—more is coming soon.

Update 005

May 31st 2025

I started this project as a Solo Dev March 29th and I am finishing the main gameplay of Evotrix now! I am creating everything that you see and hear in this game. I’m hoping to get going on the first set of testing within the next week or two. It’s still too early to talk about release, as I may have a lot to add to this game—but if that’s the case: it will be worth the wait!

Now with that, here is a video demonstrating the first boss battle in the game! This is the first video showing off the battle system in the game. I can't wait to see what people think when they play it!

Update 004

May 17th 2025

This gameplay footage shows the opening sequence of Evotrix. It begins with an intro dialogue and a name entry prompt that sets the tone for the game.

The player then appears on the first platform, a dark and surreal space floating in the void. After exploring a bit and interacting with an NPC, the player activates a portal to travel to a new platform.

The video also demonstrates the pause menu system, which includes a clean inventory and stats screen. Key stats like HP, Attack, Defense, current XP, and XP to the next level are displayed, giving players a clear snapshot of their progress.

This early gameplay highlights the foundational systems of the game—exploration, dialogue, stat tracking, and world traversal via portals—all in place and working smoothly.

Update 003

May 13th 2025

I'm currently focused on drawing sprites. The foundation of the game is solid—core systems are in place, and everything functions the way it should. Right now, I'm deep in the detail phase, filling out the world with visual polish and character.

The heavy lifting is done.
The bread is baked and toasted. Now I'm preparing the butter for a smooth, healthy spread—bringing everything together so it feels complete, cohesive, and alive.

Evotrix sprite animation

Update 002

May 3rd 2025

Here's a peek at the character animation as they walk forward and sideways — it's all starting to come together! The game world is feeling more alive as I fine-tune how the player moves and explore the personality behind every step.

This is a solo project, and I've been pouring a lot into it — everything from the visuals and music to the atmosphere and tone.

Lately, I’ve been designing unique enemy attacks to help make each encounter feel distinct and memorable (without relying on typical patterns).

Progress is moving steadily: environments are expanding, NPCs are finding their place, and the surreal vibe of the world is locking in. Every detail pushes it closer to something strange and special.
More soon — thanks for following the journey.

Evotrix walk cycle - forward Evotrix walk cycle - side

Update 001

April 20th 2025

Step into a world where reality fractures and imagination takes control. Evotrix is an action-adventure RPG in development that dares to break the rules. Set across a haunting landscape of floating platforms and forgotten machines, Evotrix blends a rich, atmospheric story with a bold new battle system that demands quick thinking and even quicker reflexes.

Rather than relying on traditional turn-based combat, Evotrix introduces a fresh style of real-time encounters where movement, timing, and precision are key. Every battle is a test of skill — and every decision pushes you further into the unknown. This is only the beginning. Stay tuned for more behind-the-scenes looks as we continue building the strange and beautiful world of Evotrix.

Evotrix intro walking animation