Update 005

May 31st 2025


I started this project as a Solo Dev March 29th and I am finishing the main game play of Evotrix now! I am creating everything that you see and hear in this game. I am hoping to get going on the first set of testing within the next week or two. I it still too early to talk about release, as I may have a lot to add to this game, but if that is the case: I will be worth the wait!
Now with that, here is a video demonstrating the first boss battle in the game! This is the first video showing off the battle system in the game. I can't wait to see what people think when they play it!

Update 004

May 17th 2025


This gameplay footage shows the opening sequence of Evotrix. It begins with an intro dialogue and a name entry prompt that sets the tone for the game.
The player then appears on the first platform, a dark and surreal space floating in the void. After exploring a bit and interacting with an NPC, the player activates a portal to travel to a new platform.

The video also demonstrates the pause menu system, which includes a clean inventory and stats screen. Key stats like HP, Attack, Defense, current XP, and XP to the next level are displayed, giving players a clear snapshot of their progress.

This early gameplay highlights the foundational systems of the game—exploration, dialogue, stat tracking, and world traversal via portals—all in place and working smoothly.

Update 003

May 13th 2025

I'm currently focused on drawing sprites. The foundation of the game is solid—core systems are in place, and everything functions the way it should. Right now, I'm deep in the detail phase, filling out the world with visual polish and character.
The heavy lifting is done.
The bread is baked and toasted. Now I'm preparing the butter for a smooth, healthy spread
—bringing everything together so it feels complete, cohesive, and alive.

Evotrix

Update 002

May 3rd 2025

Here's a peek at the character animation as they walk forward and sideways — it's all starting to come together! The game world is feeling more alive as I fine-tune how the player moves and explore the personality behind every step.

This is a solo project, and I've been pouring a lot into it — everything from the visuals and music to the atmosphere and tone. Lately, I’ve been designing unique enemy attacks to help make each encounter feel distinct and memorable (without relying on typical patterns).
Progress is moving steadily: environments are expanding, NPCs are finding their place, and the surreal vibe of the world is locking in. Every detail pushes it closer to something strange and special.
More soon — thanks for following the journey.

Evotrix Evotrix

Update 001

April 20th 2025

Step into a world where reality fractures and imagination takes control. Evotrix is an action-adventure RPG in development that dares to break the rules. Set across a haunting landscape of floating platforms and forgotten machines, Evotrix blends a rich, atmospheric story with a bold new battle system that demands quick thinking and even quicker reflexes.

Rather than relying on traditional turn-based combat, Evotrix introduces a fresh style of real-time encounters where movement, timing, and precision are key. Every battle is a test of skill — and every decision pushes you further into the unknown. This is only the beginning. Stay tuned for more behind-the-scenes looks as we continue building the strange and beautiful world of Evotrix.

Evotrix