Games by Eric Polley

A controller instrument for PC players

Take the way you play games and turn it into music.

JoySynth makes a gamepad feel like a complete performance rig. Guide melodies with the sticks, launch sounds from the buttons, shift octaves with the triggers, layer a loop, and keep playing until you have a finished track.

Windows PCCompatible gamepadNo piano layout required
JoySynth interface for making music with a PC game controller

From prototype to release

See the controller experiment evolve

The development playlist traces the unusual ideas, play tests, audio problems, and control improvements behind JoySynth. Watch a gamepad gradually become a practical music-making device.

View the full dev log on YouTube

One controller, a lot of sound

Watch a gamepad run the whole performance

This walkthrough shows how the instruments, beats, loops, microphone processing, and recorder fit together without breaking the flow of play.

Controls that already make sense

A music workflow built around player muscle memory

Traditional music programs often start with a piano keyboard and a wall of studio controls. JoySynth starts with movement, buttons, triggers, and combinations that feel familiar to anyone who spends time with games.

Analog sticks

Aim for notes and chords

Use directional movement to navigate musical choices instead of hunting across piano keys.

Triggers

Travel between octaves

Pressure-sensitive octave movement adds range while keeping your hands in a normal playing position.

Face buttons

Fire drums and samples

Tap rhythms, punctuate a loop, or call up sounds with quick, deliberate button presses.

Shoulder controls

Hold expressive layers

Combine controls to reach musical layers while sustained notes keep sounding smoothly.

Microphone

Turn vocals into characters

Perform through robot, alien, megaphone, telephone, echo, distortion, and other creative effects.

Looper

Build the track while playing

Lay down a foundation, overdub new parts, undo a layer, and keep the arrangement moving.

Easy to enter

Start with play, learn music by doing

You do not need to approach JoySynth like studio software. Pick a sound, move a stick, press a button, and listen. That immediate feedback makes it useful for sketching ideas, improvising, and discovering combinations by feel.

Room to go deeper

Grow from quick beats to full sessions

Remap buttons, bring in custom samples, route external audio, use optional MIDI mixer controls, and capture the stereo result. The same playful interface can support a much more involved performance.

Player questions

Before you plug in

Is this a rhythm game?

Not exactly. There is no fixed note chart or score to chase. JoySynth gives you the responsive feeling of a game controller, but you choose what to perform and create.

Do I need experience making music?

No. The controller-first approach is designed to be inviting for gamers and beginners, while offering enough depth for musicians who want a different performance interface.

What hardware should I have?

You need a Windows computer and a compatible game controller. A microphone is optional and only needed when you want to use the voice-processing effects.

Can I save what I play?

Yes. JoySynth can record the combined stereo performance so you can share it, edit it elsewhere, or keep it as a finished music experiment.

Ready player one

Plug in a controller and play something nobody expected.

Download JoySynth for Windows from itch.io and turn familiar gamepad movements into your next melody, beat, loop, or performance.

Download JoySynth